![]() ![]() Using this unique mechanic, you can increase the size of different objects in the game and use them to reach hard to reach places or simply put them on buttons that will open the locked doors for you. Release them and you will have increased or decreased the item’s size relative to how it was looking to you. You can pick up different items and move them around and put them next to objects or environments where they might look bigger than their actual size. The most common puzzle mechanic that you use throughout the game is using the perception to change the size of an object. While the puzzles are pretty varied from one and another, all of them use perception in unique and different ways. Superliminal plays out like any other puzzle game where you have to reach the exit of the room by solving different puzzles in the room however these puzzles are where the game really shines. When it comes to puzzles, Superliminal introduces a completely unique and brilliant mechanic which I really liked. Each level starts with you waking up in your bedroom, exploring a small office, and then moving on to the real level where you start solving different puzzles in order to move forward with the game. Your dream plays out in the game like it is real-life but certain mechanics are completely different which makes you believe that you are in a dream and not real-life. The game is essentially a dream where you are present in SomnaSculpt Dream Therapy by Dr. Superliminal is a first-person puzzle game with a heavy emphasis on perception-based puzzles. This is our review of the PS4 version of Superliminal in which we use our perception to make small objects big and big objects small. Ever since I’ve started reviewing video games on GamesHedge, I’ve come across tons of unique puzzle games but here I would say that none of them has been as unique as this game that I am about to review. ![]() ![]() Released originally on PC back in 2019, the decent community response led to the console release of Superliminal. It is not without some charm and interest, and of its genre it is pleasant enough to play through.Developed and published by Pillow Castle Games, Superliminal is not a new puzzle game however it is a good one. I am sure you can sense my frustration here, because after first half hour I was sure I had stumbled upon a classic game. Although the game is short, it ran out of ideas well before the end point, and I was rather wishing for it all to be over about three quarters of the way through. The game quickly becomes a Stanley Parable walking sim, which as good as that game is, is not something I signed up for by buying Superliminal. Puzzle solutions become more mundane less imaginative and the solutions become less intuitive, which is ironic given the idea of the game is looking at things with a different perspective. Unfortunately after the third "wake" things go dramatically downhill. Puzzle mechanics are different enough for it to pique interest. Unfortunately after the third "wake" Superliminal starts strong, very strong. ![]() ![]()
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