This puts him in a coma Ocarina of Time style. Yami Yugi is given a Millenium Puzzle which, after experiencing some turmoil, he must break. The player assumes the role of Yami Yugi, a duelist from ancient times in a setting that they try not to specify but is basically ancient Egypt. There are two major saving graces of this game, however, and one is the backstory. It is due to these reasons that this game is considered a lot of grinding, because players need the right cards to win. The other, quicker,school of thought is to get Twin Headed Thunder Dragon all the time and use enough equips (cards that increase attack power) to win. A player would most likely have to duel an opponent up to 200 times to earn this card. The big card to get is Meteor Black Dragon (base attack 3500), which has a very low probability of being given. However, the cards that are given are based on a probability factor, and there is no way to guarantee getting a card from someone. The first is to battle opponents in free mode, where they give the player a card every time they beat them. In general, there have been two schools of thought developed to defeat these large enemies. They pull out cards like Gate Guardian (base attack of 3750), Black Skull Dragon (base attack of 3200) and the popular Blue Eyes White Dragon (base attack of 3000). After the halfway point, however, enemies become impossible to defeat. Most decks will get a player halfway through the game, which is fairly easy. So, why is this the only viable card in the game? It is really due to the difficulty progression in the game. Twin Headed Thunder Dragon has a base attack of 2800, making it extremely viable, and can be spawned by fusing a dragon card with a thunder card. Most decks that are viable to beat the game are literally built around this card. The bad news is that, in order to beat the game, one must only engage in that process to fuse into one card: Twin Headed Thunder Dragon. The good news is that the process of building a deck with monsters that can fuse to optimal cards is an incredibly fun aspect of the game. There are a litany of different card combinations that will yield a variety of rare monsters. The player has the ability at any time to fuse to cards together and, if they are compatible, will spawn a superior card. In this game, fusing is done whenever like it. While the mechanics are pretty adherent to the actual trading card game, there is one giant new mechanic in “Yugioh: Forbidden Memories.” In the card game, the card “Polymerization” is required to fuse monsters together at times to create a stronger monster. The majority of the game is spent in duels, but there is a storyline that is revealed through cut scenes in between duels. At its core, it is a card game where cards represent monsters and are assigned attack and defense points, and the goal is to attack the opponent’s life points from 8000 to zero. Well, if “Yugioh: Forbidden Memories” were to be summed up in one phrase, lots of grinding would be pretty accurate.Ī Konami title released stateside in 2002 for the Play Station 1, “Yugioh: Forbidden Memories” in part borrows much from the anime and popular trading card game, and in part completely alters it. This is something fans refer to as “farming” or “grinding.” Think of diffusing all the bombs in “Metal Gear Solid 2” or anytime anything is done in the “Dark Souls” series. Some games, as fun as they are, have certain aspects that require the gamer to engage in long, tedious tasks to complete the game. Some gamers have described certain titles as being comparable to “work.” Anybody who has done the artifact hunt in “Metroid Prime” can relate.
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